

Mario Kart Wii has the largest hacking community of any Mario Kart game, with over 1,000 custom tracks.It is an old battle course from online tournaments, but since Nintendo WiFi connection was shut down in 2014, it is no longer accessible. Galaxy Colosseum is not a custom track, according to MrBean35000vr.

A community exists for custom tracks, texture hacks, custom characters, etc, so for more information, go to this site. Popular Custom Track Distributions include: CTGP Revolution By MrBean35000vr and Chadderz, MKW Hack Pack by Huili, Luma's CT Pack by Aplumafreak500, Cuberluigi CT Pack by CuberHax and Ιυιgι, and Mario Kart Wii: The Top 100 by The MKWii: The Top 100 Team. However, downloading this will void your warranty. There is a downloadable version of these custom tracks which MrBean35000VR has created a track list for his CTGP (Custom Track Grand Prix). SZS file that it needs to be patched over.

Most of these tracks are available on the SFP server which need to patch the original.

Enabling the Texture Pack: Now open Dolphin and go to the Graphic options, then select advanced. For macOS it should be in the Application Support folder. You can access them via Riivolution or a back-up disc. To find it go to your computers Documents folder then go to the Dolphin Emulator folder and then the Load folder. If you want to unify them back, make sure you check "Unify/Break to Average" again and then press "Unify".Custom Tracks are user made tracks which play on a different track that is different from the default tracks in the original game. To do this, uncheck "Unify/Break to Average", select the normals you want to split, and click on "Break". Although this method is useful, sometimes you will prefer to split some normals (for example, on shoe soles), so some polygons won't be smooth with the rest of polygons. This will unify split normals, which will usually fix a model's polygon roughness, making it smooth. Then, right click the modifier and press "Collapse All". If your model looks weird when doing this, check "Unify/Break to Average" and press on "Unify". Check the "Use Threshold" box and press the "Selected" button. Now select all the normals (CTRL+A), and they'll turn red. Select all objects (not the bones) and use the "Edit Normals" modifier. If you want perfect shading/lighting for your model in MKWii, you'll need to apply vertex colors and fix the normals, which is optional but prefered.
